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8th March 2015, 04:03
#13
Aha! Finally got the weapon to move with the hands!
Turns out it was a very simple fix that did it. I just had to remove the name of the imported file from all the joints.
Here's what I mean: after I import the Barrett M82 into the scene, the joints will be named "viewmodel_law_barrett:joint_name"
where "viewmodel_law_barrett" is the name of the imported model's file, and "joint_name" is the name of whatever the joint is. So I just had to remove the "viewmodel_law_barrett" and I finally got it working!
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The Following User Says Thank You to the_law For This Useful Post:
kung foo man (8th March 2015)
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