Got it - it is the 1st download (name "Local Download") on that page, and it has this info on the modelmismatch.csv file:
Looking at the info, base_character\base_character.XMODEL_EXPORT is the same as the info in modelmismatch.csv in the COD4/COD5 tools. So, that makes sense now.NOTE: to make your asset manager run correctly when creating xanim you have to modify one file - go to root cod2 folder, then to source_data folder and open there file called "modelmatch.csv", delete all text from it and paste into it this:
base_character\base_character.XMODEL_EXPORT
I noted in that tutorial on the viewsleeves rig by SevenSniff, not one word of "thanks" to me for bringing the files back with me from my 1st visit to the IW studios in 2007 (for the launch of COD4). The developers forgot the files in the COD2 mod tools, and we desperately needed them for our mod projects. So, one of the first things I did when I met the developers was to get the files from them. I then posted them for release on the former official forums - IWNation.com. Given the fact that, had I not bothered, we wouldn't have been able to make viewsleeves at all, why no thanks to me?