Results 1 to 10 of 10

Thread: Animation exporting error

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Brigadier General
    Join Date
    Oct 2012
    Posts
    994
    Thanks
    20
    Thanked 588 Times in 388 Posts
    Quote Originally Posted by the_law View Post
    You can download them from this tutorial: http://wiki.modsrepository.com/index...eeves_Tutorial

    The fixed code for the modelmatch.csv is in the readme.txt for one of the zip files (I can't remember which one).
    Got it - it is the 1st download (name "Local Download") on that page, and it has this info on the modelmismatch.csv file:

    NOTE: to make your asset manager run correctly when creating xanim you have to modify one file - go to root cod2 folder, then to source_data folder and open there file called "modelmatch.csv", delete all text from it and paste into it this:

    base_character\base_character.XMODEL_EXPORT
    Looking at the info, base_character\base_character.XMODEL_EXPORT is the same as the info in modelmismatch.csv in the COD4/COD5 tools. So, that makes sense now.

    I noted in that tutorial on the viewsleeves rig by SevenSniff, not one word of "thanks" to me for bringing the files back with me from my 1st visit to the IW studios in 2007 (for the launch of COD4). The developers forgot the files in the COD2 mod tools, and we desperately needed them for our mod projects. So, one of the first things I did when I met the developers was to get the files from them. I then posted them for release on the former official forums - IWNation.com. Given the fact that, had I not bothered, we wouldn't have been able to make viewsleeves at all, why no thanks to me?
    Last edited by Tally; 13th January 2015 at 17:10.

  2. The Following 2 Users Say Thank You to Tally For This Useful Post:

    Ni3ls (13th January 2015),the_law (13th January 2015)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •