Quote Originally Posted by Mitch View Post
Try connecting to your server with 'cl_maxpackets' set to 100 and 'packetdup' on 5.
If you can duplicate the crash then you might find out how to prevent it.
This doesn't crash the server

Edit: snaps is irrelevant. (it is the data you receive from the server)
Com_maxfps set to 100 is high enough
I always play with com_maxfps 125 so this doesn't crash it either