Quote Originally Posted by Paho View Post
it's working but gone through texture. Func setarchive() changed player model to barel model.
Quote Originally Posted by IzNoGoD View Post
Buglist:
- In free spec mode (used to track the nade) during killcam, all players are invisible, hence the barrel model instead of the playermodel
- In free spec mode during killcam, all items are invisible, hence the potato model instead of the grenade model
- In free spec mode during killcam, no fx is being played (and the nade-explosion hole is already in place by then), thus, no big kaboom.

These are all bugs due to engine limitations. Dont expect miracles from the engine of a 9 year old game (oktober 2005)
Can you even read?