php: i would help him
php: but 2muchwork
php: and its UO
php: btw
php: blender works ifne
php: fine*
php: for one material/group iirc
php: so
php: #REKT
php: 2 other options
php: a) MS3d
php: b)
http://killtube.org/showthread.php?1...-BO-BO2-GHOSTS
php: use the tweaked maya tools
php: i made
php: i wish him very gl on trying to do more than 1 group'd/material
php: in blender-cod
php: addon
php: LEL
kung foo man: i would use maya also
php: no but i mean
php: ive used blender
php: a lot to try
php: to export models/anims
php: before those maya tools
php: (some guy made in cod5)
php: i ported to cod1
php: it was a pain in the arse
php: ms3d = fucked up rotations
php: blender = cant have more than 1 group
php: it'll merge all groups
php: into 1
php: when export
php: AKA = 1 material max
kung foo man: ah
php: blender for anims
php: is eeeeeeh
php: sux
php: maya is best
php: i would then use ms3d
php: over blender
kung foo man: its static model lol
php: Yes
php: but still for static
php: ms3d = 90 degree rotations messed up
php: if u export
php: blender = 1 max mat/group
php: maya = perfect with
php: new tools
kung foo man: > realizing living in year 2014 and ms3d is too stupid to be rewritten easily
php: i made one
php: i dont know if i told u
php: i made a dll for ms3d
php: which fixed the 90 degree
php: it worked for static models
php:
php: also i had a obj > xmodel_export
php: but files lost
php: i think
kung foo man: ah