nope, just rotate your normal 180 degrees using a vectorscale with -1 as scale on it (in playfx)
nope, just rotate your normal 180 degrees using a vectorscale with -1 as scale on it (in playfx)
"Does not work" is an error report for a bug between keyboard and chair.
All hail Artie Effem
guiismiti (7th June 2015)