I did it but i have problem with damage_trigger , i can give damage only with grenade.
but when i give dmg with grenade i have only : iprintlnbold 1 but i havnt iprintlnbold dmg : x .
radiant :
script:
PHP Code:
dmg = getent("damage","targetname");
self setmodel("xmodel/prop_barrel_black");
dmg.origin=self.origin;
dmg linkto(self);
dmg.owner=self;
dmg thread monitordamage();
PHP Code:
monitordamage()
{
self endon("endmonitor");
for(;;)
{
self waittill("damage",dam,attacker,miscattack);
iprintlnbold("1");
if(!isplayer(attacker)) continue;
if(isdefined(miscattack))
{
iprintlnbold("dmg : " + dam);
continue;
}
}
}