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Thread: [COD1] Export any playermodel [COD2/4/5/6/BO/BO2/GHOSTS]

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  1. #9
    Sergeant serthy's Avatar
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    php can maybe tell you more on the CoD1 thing, but afaik you can easily port CoD1 charakter models back and forth to use in your 3D-modelling application.
    For CoD2 you have to use the XmodelConverter (v6) to export CoD2 models, however bones/joints arent exported.
    CoD3 was console only, and als I didnt manage to get it running on the latest emulators, but there are some rips floating around on facepunch.com
    Modding tools are available for CoD4, CoD5 and CoD7 and they contain almost all the model-assets, except for the Zombies in BO and the DLC's.
    For the newer CoD versions > CoD2 you can and have to use Tom BMX's Lime tool to get a snapshot of all currently in a map existing models and you are able to extract them, including animations(?). He also offers for the newer cod titles his xModel Utility for converting them, however it seems to be not this much going on on his site.
    You can also run 3DRipper for a snapshot and export the whole (visible) map to *.obj, but this app crashes alot and may be distorted as hell.
    I do not know if source uses bsp-trees for their maps (as CoD does) or simple meshes. There is a tool (search the forums here) for extracting CoD1 and CoD2 levels to the CoD .MAP format, i guess its straightforward to convert it to another bsp format then.
    There are no other tools (except 3DRipper etc) for extracting/converting CoD maps.

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