It will do that for any spawned entity - there is obviously a limit to the number of such entities you can spawn.
Solution: every time you kick a bot, also remove it from all spawn arrays in _spawnlogic.gsc.
It will do that for any spawned entity - there is obviously a limit to the number of such entities you can spawn.
Solution: every time you kick a bot, also remove it from all spawn arrays in _spawnlogic.gsc.
filthy_freak_ (24th May 2014)