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Thread: Windows SetAlive() doubts

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  1. #1
    Assadministrator kung foo man's Avatar
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    Ah, check this thread: http://killtube.org/showthread.php?1...alive+waittill

    In short, it's this:

    The damage acts like: model notify("damage", iDamage, eAttacker);

    PHP Code:
    while (1) {
        
    model waittill("damage"iDamageeAttacker);
        
    iprintlnbold("damage: " iDamage);

    And in Asset Manager the model needs to have CollisionLOD=High. IMHO standard player models don't have that option, mostly static xmodels.
    timescale 0.01

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