Ah, check this thread: http://killtube.org/showthread.php?1...alive+waittill
In short, it's this:
The damage acts like: model notify("damage", iDamage, eAttacker);
And in Asset Manager the model needs to have CollisionLOD=High. IMHO standard player models don't have that option, mostly static xmodels.PHP Code:
while (1) {
model waittill("damage", iDamage, eAttacker);
iprintlnbold("damage: " + iDamage);
}