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Thread: Replicating the binoculars bug?

  1. #21
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    Quote Originally Posted by serthy View Post
    You need to add a chatterbot, too :-)
    Haha yeah, thats taking it abit far xD

  2. #22
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    Quote Originally Posted by IzNoGoD View Post
    Ok, that wasnt "today". Here is script anyway:
    Code:
    preventbotspec()
    {
    	while(true)
    	{
    		if(isdefined(self.pers["team"]) && self.pers["team"] == "spectator")
    		{
    			cl = self getspectatorclient();
    			if(isdefined(cl) && cl != self)
    			{
    				if(cl.isbot)
    				{
    					players = getentarray("player", "classname");
    					found = false;
    					tospec = -1;
    					for(i = 0; i < players.size; i++)
    					{
    						if(players[i] == self)
    							continue;
    						if(tospec == -1 && !players[i].isbot)
    							tospec = players[i] getentitynumber();
    						if(!found)
    						{
    							if(players[i] == cl)
    								found = true;
    						}
    						else if(!players[i].isbot)
    						{
    							tospec = i;
    							break;
    						}
    					}
    					self.spectatorclient = tospec;
    				}
    			}
    		}
    		wait .05;
    	}
    }
    requires libcod, untested code
    Silly question but where do you need to put this function in order to get it working?

  3. #23
    Assadministrator IzNoGoD's Avatar
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    Quote Originally Posted by agribilos View Post
    Silly question but where do you need to put this function in order to get it working?
    Better to just hijack the follownext/followprev stuff in-engine.
    "Does not work" is an error report for a bug between keyboard and chair.

    All hail Artie Effem

    Sending me a private message makes me want to help you LESS.

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    agribilos (16th January 2021)

  5. #24
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    Quote Originally Posted by IzNoGoD View Post
    Better to just hijack the follownext/followprev stuff in-engine.
    And how is that done? Do i have to modify the libcod source and recompile? Please guide me in the right direction.

  6. #25
    Assadministrator IzNoGoD's Avatar
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    Quote Originally Posted by agribilos View Post
    And how is that done? Do i have to modify the libcod source and recompile? Please guide me in the right direction.
    look if the follownext/followprev stuff shows up in the clientcommand callback, if so, hijack it properly.
    "Does not work" is an error report for a bug between keyboard and chair.

    All hail Artie Effem

    Sending me a private message makes me want to help you LESS.

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    agribilos (17th January 2021)

  8. #26
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    Didn't have any luck finding clientcommand callback. Is it somewhere in the stock gsc files or in libcod?

    Edit:
    https://script.cod2.ru/libcod/player/clientcommand.htm
    This is the one i guess but i don't know where the follownext/followprev stuff is.
    Last edited by agribilos; 17th January 2021 at 09:03.

  9. #27
    Global Mossaderator Mitch's Avatar
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    You can read the clientcommand callback documentation here: https://killtube.org/showthread.php?...r-Builtin-B3!)

    Note: fixChatArgs is no longer required (because it is included with libcod since this thread)
    Last edited by Mitch; 17th January 2021 at 16:18.

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    agribilos (17th January 2021)

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