what steps to setAlive() work after injection libcod.DLL
just, model setAlive(1); and the magic occurs ?
as i know that she is working ? :P
what steps to setAlive() work after injection libcod.DLL
just, model setAlive(1); and the magic occurs ?
as i know that she is working ? :P
Start reading from here http://killtube.org/showthread.php?1...ull=1#post7074
I looks like the win-version only supports 1.3: https://github.com/M-itch/libcod_win...gsc_player.cpp
timescale 0.01
sabixão (18th May 2014)
I'm already using some function how self jumpButtonPressed() and others ,but setAlive() I'm lost with her ,I do not know how she would have to work :/
Ah, check this thread: http://killtube.org/showthread.php?1...alive+waittill
In short, it's this:
The damage acts like: model notify("damage", iDamage, eAttacker);
And in Asset Manager the model needs to have CollisionLOD=High. IMHO standard player models don't have that option, mostly static xmodels.PHP Code:
while (1) {
model waittill("damage", iDamage, eAttacker);
iprintlnbold("damage: " + iDamage);
}
timescale 0.01
sabixão (18th May 2014)