hm..
Code:
party()
{
level endon("endmap");
players = getentarray("player","classname");
for(i = 0; i < players.size; i++)
{
player = players[i];
if(isDefined(player))
player playlocalsound("party");
}
SetExpFog(0.01, 0, 0, 0, 2);
wait 2;
SetExpFog(0.01, 1, 0, 0, 2);
wait 2;
SetExpFog(0.01, 0, 0, 0, 2);
wait 2;
SetExpFog(0.01, 1, 0, 0, 2);
wait 2;
SetExpFog(0.01, 0, 0, 0, 2);
wait 2;
SetExpFog(0.01, 1, 0, 0, 2);
wait 2;
SetExpFog(0.01, 0, 0, 0, 2);
wait 2;
setExpFog(0.0001, 0.55, 0.6, 0.55, 2);
}
If you need this..
This is flashing at map,like in disco,just add more..