Big update: Cleaned up the mysql files and made the stuff make more sense.
Here goes:
PHP Code:
init()
{
//get your host, user, pass, db, port here
level.JH_mysql = mysql_reuse_connection();
if(!isDefined(level.JH_mysql))
level.JH_mysql = initMySQL(host, user, pass, db, port);
initAsyncMySQL(host, user, pass, db, port);
}
query(query)
{
if(!isDefined(level.JH_mysql))
return undefined;
result = mysql_query(level.JH_mysql, query);
resettimeout();
if(result)
{
printf("Error in " + query + "\n");
return undefined;
}
result = mysql_store_result(level.JH_mysql);
rows = getRows(result);
return rows;
}
queryNosave(query)
{
if(!isDefined(level.JH_mysql))
return undefined;
result = mysql_query(level.JH_mysql, query);
resettimeout();
if(result)
{
printf("Error in " + query + "\n");
return undefined;
}
return [];
}
getRows(result)
{
if(!isDefined(result))
return [];
rowcount = mysql_num_rows(result);
fields = [];
field = mysql_fetch_field(result);
while(isDefined(field))
{
fields[fields.size] = field;
field = mysql_fetch_field(result);
}
rows = [];
for(i = 0; i < rowcount; i++)
{
row = mysql_fetch_row(result);
rows[rows.size] = [];
for(j = 0; j < fields.size; j++)
rows[rows.size - 1][fields[j]] = row[j];
}
mysql_free_result(result);
return rows;
}
asyncQuery(query, function, args)
{
id = mysql_async_createQuery(query);
task = spawnstruct();
task.query = query;
task.invoker = self;
task.function = function;
task.args = args;
level.JH_mysqlAsync["" + id] = task;
}
asyncQueryNosave(query, function, args)
{
id = mysql_async_createQueryNosave(query);
task = spawnstruct();
task.query = query;
task.invoker = self;
task.function = function;
task.args = args;
level.JH_mysqlAsync["" + id] = task;
}
initAsyncMySQL(host, user, pass, db, port)
{
mysql_async_initializer(host, user, pass, db, port, 4);
level.JH_mysqlAsync = [];
thread loopAsyncMySQL();
}
loopAsyncMySQL()
{
while(true)
{
list = mysql_async_GetDoneList();
for(i = 0; i < list.size; i++)
{
result = mysql_async_getResultAndFree(list[i]);
if(!isdefined(result))
continue;
if(result == 0)
result = undefined;
task = "" + list[i];
if(isDefined(level.JH_mysqlAsync[task]))
{
if(isDefined(level.JH_mysqlAsync[task].function))
{
if(isDefined(level.JH_mysqlAsync[task].invoker))
{
rows = getRows(result);
level.JH_mysqlAsync[task].invoker thread [[level.JH_mysqlAsync[task].function]](rows, level.JH_mysqlAsync[task].args);
}
else if(isDefined(result))
mysql_free_result(result);
}
else if(isDefined(result))
mysql_free_result(result);
}
else if(isDefined(result))
mysql_free_result(result);
level.JH_mysqlAsync[task] = undefined;
}
wait .05;
}
}
initMySQL(host, user, pass, db, port)
{
mysql = mysql_init();
ret = mysql_real_connect(mysql, host, user, pass, db, port);
if(!ret)
{
printf("errno=" + mysql_errno(mysql) + " error= " + mysql_error(mysql) + "\n");
mysql_close(mysql);
return undefined;
}
return mysql;
}
stripString(string)
{
if(isDefined(level.JH_mysql))
return mysql_real_escape_string(level.JH_mysql, string);
return "";
}
How to use:
Call init() at game start.
Call query() and queryNosave() for stuff at gamestart or non-latency queries (not recommended though)
Call asyncQuery() and asyncQueryNosave() for your runtime queries.
Example:
PHP Code:
foo()
{
asyncQuery("SELECT NOW() AS `time`", ::showTime);
}
showTime(rows, args)
{
if(isDefined(rows) && isDefined(rows[0]) && isDefined(rows[0]["time"]))
iprintlnbold("It is " + rows[0]["time"]);
}
Additional args will be passed to the secondary function as well, as long as it is a single var or a single array. The helper function will be called on the original invoker, and auto-free-s and auto-quits if the invoker is gone (useful for disconnecting players etc)