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Thread: Block the "silent aim" cheat

  1. #11
    Private First Class YuriJurek's Avatar
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  3. #12
    Sergeant serthy's Avatar
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    Well after watching a couple of the thousands of silent aim videos a simple bullettrace would fit even better.

  4. #13
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    thanks a lot,
    the message "silent aim detected" appears only in debug mode or in fix_silent_aim 1 too?

  5. #14
    Sergeant serthy's Avatar
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    Quote Originally Posted by deivis33 View Post
    thanks a lot,
    the message "silent aim detected" appears only in debug mode or in fix_silent_aim 1 too?
    debug only

    hopefully there are no bugs, only tested with these bots tho

  6. #15
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    serthy how did u test it? U got the silent aim hack?

  7. #16
    Sergeant serthy's Avatar
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    Quote Originally Posted by Ni3ls View Post
    serthy how did u test it? U got the silent aim hack?
    Hell no...
    Just implemented an aiming logic to the bots so they shoot eachother.
    Then decreasing the distance calculations until no warning about silent aim is popping up any longer.
    I've tested this on the stock map Brecourt (pretty large) and it seems to be OK.
    Improvements and critics are welcomened ;-)
    Last edited by serthy; 21st March 2014 at 23:54.

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  9. #17
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    Quote Originally Posted by serthy View Post
    I've chosen another approach, angles arent this save for greater distances + noaim:
    Attachment 673
    Download here: Attachment 675

    Code:
    Silent Aim Cheat Fix
    
    -> Help
    
    Contact me:
    
    serthy@ymail.com
    
    See: http://killtube.org/showthread.php?1874-Block-the-quot-silent-aim-quot-cheat
    
    -> Install
    
    Drag'n'Drop the containing maps folder into your fs_game folder.
    This will replace the default maps\mp\gametypes\_callback.gsc with
    the modified one.
    It also adds maps\mp\gametypes\_fix_silent_aim.gsc.
    
    If you're already running a mod, refer to 
    	maps\mp\gametypes\_callback.gsc -> Callback_StartGametype()
    and add
    	level thread maps\mp\gametypes\_fix_silent_aim::init();
    to the function.
    
    -> server config
    
    Add
    	set fix_silent_aim 1
    to your server config.
    
    Values:
    	= 0 - disabled
    	< 0 - debug prints and testBots enabled
    	> 0 - enabled
    
    -> Testserver: fs_game
    
    Unzip this file into your CoD2 directory (next to the main-folder).
    Doubleclick silent_aim.cmd. This starts your own dedicated homeserver.
    Start CoD2 Multiplayer as normal. Goto Join Server > Locale Server.
    Join your testserver.
    Can you reupload this?

  10. #18
    Global Mossaderator Mitch's Avatar
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    Quote Originally Posted by Ni3ls View Post
    Can you reupload this?
    silent_aim.zip

    10 chars^^

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  12. #19
    Sergeant serthy's Avatar
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    I've looked in the attachments in here, but couldn't find it. Also I don't have any backups from stuff like this.
    I didn't even remember writing this

    Thank you Mitch

  13. #20
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    Unfortunately silent aim is not blocked using this method... Anyone got something for it?

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