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Thread: TitanFall VPK Tool for Modding

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  1. #4
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    Quote Originally Posted by kung foo man View Post
    So it's source engine + proprietary map format (also source engine is proprietary ^^)? What I've seen in Portal 2, Squirrel can be used in REPL-modus, so code-snippets can be executed at runtime (which is very useful for learning), but really nice stuff like Client-Scripting is not possible (e.g. like in GMod with Lua or CoDScript in CoD WaW).
    No, not Source engine + new map format. The 3D renderer is proprietary as well. Source is 32 bit DX9; TitanFall's engine is 64 bit DX11. Also, the netcode is proprietary, designed especially to be used with MS Azure cloud technology.

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    kung foo man (25th February 2014)

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