Originally Posted by kung foo man The damage acts like: model notify("damage", iDamage, eAttacker); PHP Code: while (1) { model waittill("damage", iDamage, eAttacker); iprintlnbold("damage: " + iDamage); } setAlive works now like this PHP Code: model setAlive(1); In order for this to work you need a high collision model:
while (1) { model waittill("damage", iDamage, eAttacker); iprintlnbold("damage: " + iDamage); }
model setAlive(1);
kung foo man (12th March 2014),RobsoN (12th March 2014),smect@ (12th March 2014)
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