No, because you are not supposed to download any non iwd files.
And the current libcod uses voron's custom_SV_WriteDownloadToClient function (https://github.com/M-itch/libcod/blo...ibcod.cpp#L403)
No, because you are not supposed to download any non iwd files.
And the current libcod uses voron's custom_SV_WriteDownloadToClient function (https://github.com/M-itch/libcod/blo...ibcod.cpp#L403)
I meant I want to make some clients to ignore some iwd files, but to download the rest and be able to join the server anyway.
I think I should take control of SV_SendClientGameState to achieve this...
i'm doing this on cod1, actually codextended public repo doesn't take control of this function, i tried a bit to do it without success for the moment
Thanks for having replied Mitch