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Thread: Saving a variable client-side (persistently)

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    Corporal guiismiti's Avatar
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    Quote Originally Posted by IzNoGoD View Post

    Using this technique allows you to remotely save a username and password.
    [Not talking about the info stealing] So, using this technique you can set cvar values for players. I still don't understand, how exactly can the server use those values? I'm still trying to figure out a way to either use the value of a player's cvar to disconnect a banned player depending on the value of that cvar (which I was told is not possible), or to simply write disconnect in a .cfg file that will later be executed by a banned player.
    Last edited by guiismiti; 3rd January 2014 at 00:27.
    set logfile 2

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