Quote Originally Posted by agribilos View Post
Hi
First of all i want to thank you for your good work. I have a server on linux and for now i am not using libcod.
I have a question about this part:

Code:
onMenuResponse()
{
    for(;;)
    {
        self waittill("menuresponse", menu, response);
        //iprintln("^6", response);

//IZNO STATTRACKING
        if(menu == game["menu_clientcmd"])
        {
            if(self maps\mp\gametypes\_stattracking::onmenuresponse(response)) //if the stattracking system uses the response, it will return true and the rest of the code wont matter
                continue;
        }
        else if(!isdefined(self.pers["izno_login_completed"])) //dont allow any other menuresponses to complete until the player is fully logged in
            continue;
//IZNO STATTRACKING
It works fine when the mod is downloaded from the client. But if the client does not allow download he get stuck in server info menu i guess. Is there any way around this? Like displaying a message to allow download and reconnect?
Forcing the download cvar on your client. You need a bit of knowledge and libcod for this.