Originally Posted by
IzNoGoD
Not possible, sorry
Yes, it is - by using showtoplayer(). This is from my killconfirmed script:
Code:
spawnDogtagEffect()
{
dogtag = playLoopedFx( level._effect["dogtags"] , 1.0 , self.origin );
dogtag thread showToTeam( self.pers["team"] );
level.dogtags[level.dogtags.size] = dogtag;
}
showToTeam( team )
{
self endon( "deleted" );
for( ; ; )
{
self hide();
players = getEntArray( "player" , "classname" );
for( i = 0 ; i < players.size ; i++ )
{
player = players[i];
if( isDefined( player.pers["team"] ) && player.pers["team"] == team )
self ShowToPlayer( player );
}
level waittill( "joined_team" );
}
}
original code by serthy.