Hello everybody,
I'm working on the following fists-weapon:
http://classic.xfire.com/video/6190d4/
Do you know if it's possible to have multiple melee animations that are run randomly?
Kind regards,
Leal
Hello everybody,
I'm working on the following fists-weapon:
http://classic.xfire.com/video/6190d4/
Do you know if it's possible to have multiple melee animations that are run randomly?
Kind regards,
Leal
Navigate to your mp folder (iw_07.iwd), there you have to create a new animtype (fists) in the playeranimtypes.txt
Then edit and insert all your animations to the specific columns in playeranim.script
It is easy to implement, just look at those files for some minutes and you will see the sheme.
Iirc they will be played in a random order.
Just remember that these files have to go with your client-iwd
Good luck, this looks pretty good so far!
EDIT: could be that what i wrote wasnt that what you are looking for, since playeranimtypes are the visible one to others, not the viewhands/viewmodel animations
Last edited by serthy; 15th December 2013 at 07:36.
Thank you for the answer serthy.
Right, what you wrote is to manage worldmodel-, not viewmodel-animations.
Isn't that by Pluxy?
http://classic.xfire.com/video/34a444/
"Don't worry if your code doesn't work correctly - if everything worked, you would not work" ~Mosher's right
No its different. But as you can see Pluxy used 1 melee anim and 1 shooting anim. So he has 2 melee anims
Yea this is probably what I'm going to do. Thank you.
As I didn't found much information about doing world animations for characters (playeranimtypes), do you know somebody that could help me with that?
I've made some beginning with BG_PlayAnim() in libcod, maybe you want to use that to play custom animations: https://github.com/kungfooman/libcod...master/gsc.cpp
timescale 0.01
nice one :]
It will be able for download?