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Thread: [CoD2] Latest cod2 linux binaries (1.0, 1.2, 1.3)

  1. #1
    Global Mossaderator Mitch's Avatar
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    [CoD2] Latest cod2 linux binaries (1.0, 1.2, 1.3)

    (1.0a is the latest 1.0 version)
    (1.2c is the latest 1.2 version)

    va = the VA patch fixed[1]
    loc = no spam of non-localized strings[1]
    cracked = replaces cod2master.activision.com with an invalid address and sets join delay to 5
    no delay = sets join delay to 5 (useful when the master server is down or blocked by iptables[2] )
    Attached Files Attached Files
    Last edited by Mitch; 14th December 2013 at 21:07.

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    Assadministrator kung foo man's Avatar
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    Could you add "delay" and "cracked" to the legend? How they work e.g. if they need your iptables-rules
    timescale 0.01

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    Mitch (14th December 2013)

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    Global Mossaderator Mitch's Avatar
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    Quote Originally Posted by kung foo man View Post
    Could you add "delay" and "cracked" to the legend? How they work e.g. if they need your iptables-rules
    I edited my first post. I can also add cod4 binary (including the query limiter).

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    Assadministrator IzNoGoD's Avatar
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    delay set to 0 or to 5 like most cracked servers have?

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    Mitch (14th December 2013)

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    Global Mossaderator Mitch's Avatar
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    Quote Originally Posted by IzNoGoD View Post
    delay set to 0 or to 5 like most cracked servers have?
    5, because i copied it from the cracked binary. (updated first post)

    (edit: apparently the value in cracked is 4250 ms and 1200000 ms (20 minutes) for normal servers)
    PHP Code:
    .text:0808D428                 cmp     eax124F80h (1.3
    Last edited by Mitch; 14th December 2013 at 21:36.

  9. #6
    Global Mossaderator Mitch's Avatar
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    Linux 1.0a patches with call va() patch[1]

    Quote Originally Posted by Luigi Auriemma
    This unofficial patch for Call of Duty 2 is a work-around for the following
    problem:
    .
    - Attempted to overrun string in call to va()
    .................................................. ..............................
    . this problem happens when the game tries to build a string longer than 1024
    . chars using va(), the function which calls snprintf and returns a pointer to
    . its static buffer.
    . Seems that this problem is caused by too much map names which overflow the
    . info string containing the names and crc of the game maps, but it could be
    . also exploited by some attackers (no proof-of-concept known at the moment).
    . The reason of the limiting of the buffer size from the old 32000 bytes to only
    . 1024 is a mistery which nobody knows...
    . The solution I have adopted for stopping this bug is just the skipping of the
    . Com_Error call which shutdowns the server and the setting of len to zero.
    . This is the best choice versus attacks that exploit this bug but I don't know
    . if this solution is good for the maps problem too, admins refer to this
    . problem as map rotation or sum mismatch bug too:
    . http://www.iwnation.com/Forums/index...howtopic=24161
    .
    This legacy patch works only with version 1.0 for Linux
    (no spam of non-localized strings version of 1.0a is untested)

    Added 1.2c nodelay binaries[1][2]
    Attached Files Attached Files
    Last edited by Mitch; 15th December 2013 at 10:36.

  10. #7
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    Possible to combine the patches in 1 single binary file for 1.0?

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    Hi, so, which file is, what show the masterserver, and no must waiting 20mins?

  12. #9
    Global Mossaderator Mitch's Avatar
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    Quote Originally Posted by botskiller16 View Post
    Hi, so, which file is, what show the masterserver, and no must waiting 20mins?
    You need the nodelay binary and then you need to add iptables.
    See this thread: http://killtube.org/showthread.php?1...he-master-list

    Or use my libcod version (1.0 and 1.2 are currently untested). There is no need for a updated binary. But it is recommended to use the va_loc one.

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  14. #10
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    Thanks Mitch!
    So, cod2_lnxded_1_3_nodelay.zip, and change dport to my server port? I use 1.3 cracked linux server.

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