Hello Guys!
I am trying to give every Player at spawn a grenade. But I have the problem that it doesn't work. I haven't got default weapons, so I had changed this script... (_weapons.gsc)

Code:
getWeaponBasedGrenadeCount(weapon)
{
	switch(weapon)
	{
	case "xm8_mp":
	case "vector_mp":
	case "an94_mp":
        ...
}
I have got default part of giveGrenades() from _weapons.gsc, but it I will not get grenades...

Code:
giveGrenades()
{
	if(self.pers["team"] == "allies")
	{
		switch(game["allies"])
		{
		case "american":
			grenadetype = "frag_grenade_american_mp";
			smokegrenadetype = "smoke_grenade_american_mp";
			break;

		case "british":
			grenadetype = "frag_grenade_british_mp";
			smokegrenadetype = "smoke_grenade_british_mp";
			break;

		default:
			assert(game["allies"] == "russian");
			grenadetype = "frag_grenade_russian_mp";
			smokegrenadetype = "smoke_grenade_russian_mp";
			break;
		}
	}
	else
	{
		assert(self.pers["team"] == "axis");
		switch(game["axis"])
		{
		default:
			assert(game["axis"] == "german");
			grenadetype = "frag_grenade_german_mp";
			smokegrenadetype = "smoke_grenade_german_mp";
			break;
		}
	}

	self takeWeapon("frag_grenade_american_mp");
	self takeWeapon("frag_grenade_british_mp");
	self takeWeapon("frag_grenade_russian_mp");
	self takeWeapon("frag_grenade_german_mp");
	self takeWeapon("smoke_grenade_american_mp");
	self takeWeapon("smoke_grenade_british_mp");
	self takeWeapon("smoke_grenade_russian_mp");
	self takeWeapon("smoke_grenade_german_mp");

	if(getcvarint("scr_allow_fraggrenades"))
	{
		fraggrenadecount = getWeaponBasedGrenadeCount(self.pers["weapon"]);
		if(fraggrenadecount)
		{
			self giveWeapon(grenadetype);
			self setWeaponClipAmmo(grenadetype, fraggrenadecount);
		}
	}

	if(getcvarint("scr_allow_smokegrenades"))
	{
		smokegrenadecount = getWeaponBasedSmokeGrenadeCount(self.pers["weapon"]);
		if(smokegrenadecount)
		{
			self giveWeapon(smokegrenadetype);
			self setWeaponClipAmmo(smokegrenadetype, smokegrenadecount);
		}
	}

	self switchtooffhand(grenadetype);
}
And I have this in my _weapons.gsc (under precacheItem's)

Code:
        ...
	precacheItem("binoculars_mp");

	level.weaponnames = [];
	level.weaponnames[0] = "fraggrenade";

	level.weapons = [];
	level.weapons["fraggrenade"] = spawnstruct();
	level.weapons["fraggrenade"].server_allowcvar = "scr_allow_fraggrenades";
	level.weapons["fraggrenade"].client_allowcvar = "ui_allow_fraggrenades";
	level.weapons["fraggrenade"].allow_default = 1;
And this in my server.cfg :

Code:
set scr_allow_fraggrenades "1"
So it should does work or?

I looked up in console_mp.log and found these errors:

Code:
******* script runtime error *******
Cannot give Loveboy weapon  without having an empty weapon slot - player currently has a  and a 
: (file 'maps/mp/gametypes/_weapons.gsc', line 222)
   self giveWeapon(grenadetype);
                   *
And this:

Code:
******* script runtime error *******
unknown weapon 'frag_grenade_british_mp': (file 'maps/mp/gametypes/_weapons.gsc', line 237)
 self switchtooffhand(grenadetype);
                      *
Does somebody know why it doesn't work?