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Thread: Changing map on MeatBot (CoD 2)

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  1. #1
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    I know its is long time since the last post but i found a way to change the maps normally in meatbot without using any of the above tricks.
    In the meatbot folders you need to edit the file tdm.gsc. You will find the endMap() function. At the end of it you need to add the line exitLevel(false); and you remove that maps\mp\mbot\_mbot::endMap(); // MBot.
    Thats it!!!
    It puzzled me for hours until i decided to compare the original tdm.gsc with the meatbot's. I hope someone finds it usefull.

  2. #2
    Assadministrator IzNoGoD's Avatar
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    In later libcod versions (basically anything that's been out there for 5 years or so) you can kick bots, so, implement that instead. (kick bots on map end, load new map, load new bots)
    "Does not work" is an error report for a bug between keyboard and chair.

    All hail Artie Effem

  3. #3
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    Yes i know that but with meatbot in my case the map got stuck even if i kicked the bots.Adding exitLevel(false); did the trick for me.

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