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  1. #1
    Private pollo's Avatar
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    Camera controls:

    Right click and drag -> forward / back
    Right click + ctrl + drag -> up / down / left / right
    Right click + ctrl + shift + drag -> rotates the camera around its position
    Shift + click on the brush the camera is pointint at -> select that brush
    Shift + ctrl + click on the brush the camera is pointing at -> select the brush's face

    Vertex mode (V key):

    Left click + drag -> select the dots you want to edit
    Shift + left click on a dot -> selects the row/column (first click, columns; second click, rows)
    Alt + left click + drag -> drag the selected dots
    And more commands that you can see in in "Help" -> "Command list" (these are the commonly used ones)

    About selecting brushes:

    This is what I was saying in this thread (select inside):

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    (Brush texture doesn't matter)

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    As you can see there are other ways to select brushes too:

    Inside: self explanatory, the brushes that are inside the box will be selected
    Touching: for example, if you want to select 4 brushes which are far away eachother, like this:

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    Make a brush that will TOUCH each of them, and do right click -> select -> touching. All the brushes which are touching the one you made will be selected (and that which you made will be deleted).


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    Targetname: if you've got 1000 objects with the same targetname (let's suppose we are going to select teleport triggers), select just one of them, and do right click -> select -> targetname. All the brushes with the same targetname will be selected.

    (If you want to go further, go to "Selection" (menu bar) -> Select by Key/Value: Insert the exact key/value and the brush/brushes with those parameters will be selected.)

    Select by classname ("Selection" -> "select by classname"): this will select all the entities which are the same class. For example, we've got 20 triggers, 10 of them are trig_use touch. If we want to select just the trigs which are "trig_use_touch", go to selection->select by classname, and all of the entities which are "trig_use_touch" will be selected.

    I don't know what "Select partial tall" or "Select complete tall" do, but I have never used them. If you guys know something about it, add the info

    Greetz
    Last edited by pollo; 21st September 2014 at 11:43.

  2. The Following 3 Users Say Thank You to pollo For This Useful Post:

    guiismiti (21st September 2014),kung foo man (21st September 2014),Ni3ls (21st September 2014)

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