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  1. #1
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    hello all

    im here because im working for a new project and i would like to decompile all the cod2 maps (toujane,dawnville...).
    i followed this topic curefully to know how to decompile.. Until now, i solved to decompile some of my old maps and see them from radiant, however, there is a problem that i cant fix;
    it is about terrains patches, they are like it would say in small pieces, they aren't anymore tied together:

    my map decompiled:
    Click image for larger version. 

Name:	homne_decompiled1.jpg 
Views:	33 
Size:	102.7 KB 
ID:	1586

    my map original:
    Click image for larger version. 

Name:	homne_original1.jpg 
Views:	30 
Size:	114.2 KB 
ID:	1587

    i tried to find solutions from radiant or in watching .map file but i did not find anything.. i know some have already been able to decompile it completely anyway
    maybe do you know a command or something to tie them back ?

    i learned a lot of thing from the .map file and i tried to compare original and decompiled version;

    in the decompiled version, there are only 4 lines in a mesh:
    Click image for larger version. 

Name:	homne_decompiled2.PNG 
Views:	23 
Size:	20.5 KB 
ID:	1588

    in the original version, there are a lot of lines in a mesh:
    Click image for larger version. 

Name:	homne_original2.jpg 
Views:	20 
Size:	77.2 KB 
ID:	1589

    so it might be tempting to copy and paste in a mesh only depending of the material, instead of having a lot of meshes.. but how to know if its the good mesh (it would take 10 years for the big maps)

    so maybe someone here got an idea ?

    i hope you will understand me,
    ORDI

  2. The Following User Says Thank You to ORDI For This Useful Post:

    kung foo man (18th February 2019)

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