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17th February 2019, 14:01
#1
hello all
im here because im working for a new project and i would like to decompile all the cod2 maps (toujane,dawnville...).
i followed this topic curefully to know how to decompile.. Until now, i solved to decompile some of my old maps and see them from radiant, however, there is a problem that i cant fix;
it is about terrains patches, they are like it would say in small pieces, they aren't anymore tied together:
my map decompiled:
my map original:
i tried to find solutions from radiant or in watching .map file but i did not find anything.. i know some have already been able to decompile it completely anyway
maybe do you know a command or something to tie them back ?
i learned a lot of thing from the .map file and i tried to compare original and decompiled version;
in the decompiled version, there are only 4 lines in a mesh:
in the original version, there are a lot of lines in a mesh:
so it might be tempting to copy and paste in a mesh only depending of the material, instead of having a lot of meshes.. but how to know if its the good mesh (it would take 10 years for the big maps)
so maybe someone here got an idea ?
i hope you will understand me,
ORDI
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The Following User Says Thank You to ORDI For This Useful Post:
kung foo man (18th February 2019)
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