Quote Originally Posted by Tally View Post
If you code it properly, you can monitor for key 5 by scriptmenuresponse. Simply add it in your menu file:

Code:
execKey "5" { scriptmenuresponse "5" }
which will show in _menus.gsc as:

Code:
		if( response == "5" )
			self thread yourfunction();
Is it possible to bind 5 not to open the menu
but it is obvious when you're in the game
For example, while you're in the game you push the button 5 and then you set sentrygun

or something else