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Thread: How to add collmap in model

  1. #1
    Private First Class RobsoN's Avatar
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    How to add collmap in model

    Hello, I've got xmodel (aslo xmodelsurfs etc.) of player model. One thing is it hasn't got collmap (bullets fly through the model). Is it possible to:
    1.Decompile xmodel to -> .XMODEL_EXPORT
    2.Add collmap.

    Regards RobsoN.
    "Don't worry if your code doesn't work correctly - if everything worked, you would not work" ~Mosher's right

  2. #2
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    hi
    its very easy in the asset manager if u make new xmodel there is a option called collisionLOD set it to high and then bullets collide with ur model

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    RobsoN (21st November 2013)

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    Private First Class RobsoN's Avatar
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    Thanks for useful reply. But how can I get .XMODEL_EXPORT from cod2 xmodel file?
    "Don't worry if your code doesn't work correctly - if everything worked, you would not work" ~Mosher's right

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    Use xmodel converter for Diego Logic

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    Private First Class RobsoN's Avatar
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    I don't know why but this program exports wrongly my model. Anyone got another program?

    This is reason...:

    CoD1 and CoD2 character models are horribly twisted.
    All version's character skeletons are horribly twisted.

    in "known bugs" of the program info..
    "Don't worry if your code doesn't work correctly - if everything worked, you would not work" ~Mosher's right

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    Assadministrator kung foo man's Avatar
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    The worst bug is the closed-source-plague. It could have been fixed for years.

    This one is also closed-source, but might work for you: http://tom-crowley.co.uk/xanim-expor...d2-converting/
    timescale 0.01

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    serthy (25th November 2013)

  9. #7
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    What kind of model are u trying to convert? Only SP models are twisted when using as MP.
    Follow this, I think u start with an xmodel without collmap?
    1. Convert to .obj or .ma/.mb
    2. Convert in Maya to xmodel_export
    3. Use in Asset managers the right settings

  10. #8
    Private First Class RobsoN's Avatar
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    @Kung
    Isn't that xAnim exporter?

    @Ni3ls
    I don't want to export any COD models. I just got custom MP model with all animatons (work well), but it hasn't got collision map. Thats why I want to get xmodel_export file.
    "Don't worry if your code doesn't work correctly - if everything worked, you would not work" ~Mosher's right

  11. #9
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    Quote Originally Posted by RobsoN View Post
    @Kung
    Isn't that xAnim exporter?

    @Ni3ls
    I don't want to export any COD models. I just got custom MP model with all animatons (work well), but it hasn't got collision map. Thats why I want to get xmodel_export file.
    How are you compiling the character model? I was under the impression that when you select "character" in Asset Manager, that compiles the hitboxes and colmaps automatically.

  12. #10
    Private First Class RobsoN's Avatar
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    I didn't make this model. I got it just from some random guy. As I said before I have only xmodel (xmodelsurfs, xmodelparts, xanim aslo) file.
    "Don't worry if your code doesn't work correctly - if everything worked, you would not work" ~Mosher's right

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