I use this myself to increase damage for weapons.
So if the dmg is 40 and scr_wep_dmg_mp44_mp is 2. Your damage will be 80. Or when scr_wep_dmg_mp44_mp_head is 4 your damage will be 160.PHP Code:
if(GetCvarFloat("scr_wep_dmg_" + sWeapon + "_" + sHitLoc) > 0)
iDamage = int(iDamage * GetCvarFloat("scr_wep_dmg_" + sWeapon + "_" + sHitLoc));
else if(GetCvarFloat("scr_wep_dmg_" + sWeapon) > 0)
iDamage = int(iDamage * GetCvarFloat("scr_wep_dmg_" + sWeapon));