I have accounts,other stuff for mod,now just need ranks per kills.

Code:
init()
{
	level.ranks=[];
	level.ranks[level.ranks.size]=0;
	level.ranks[level.ranks.size]=30;
	level.ranks[level.ranks.size]=60;
	level.ranks[level.ranks.size]=100;
	level.ranks[level.ranks.size]=150;
	level.ranks[level.ranks.size]=250;
	level.ranks[level.ranks.size]=400;
	level.ranks[level.ranks.size]=600;
	level.ranks[level.ranks.size]=800;
	level.ranks[level.ranks.size]=900;
	level.ranks[level.ranks.size]=1000; //10 Rank
	level.ranks[level.ranks.size]=1200;
	level.ranks[level.ranks.size]=1400;
	level.ranks[level.ranks.size]=1500;
	level.ranks[level.ranks.size]=1800;
	level.ranks[level.ranks.size]=2000;
	level.ranks[level.ranks.size]=2400;
	level.ranks[level.ranks.size]=2800;
	level.ranks[level.ranks.size]=3100;
	level.ranks[level.ranks.size]=3600;
	level.ranks[level.ranks.size]=5500; //20 Rank
	level.ranks[level.ranks.size]=7500;
	level.ranks[level.ranks.size]=10000;
	level.ranks[level.ranks.size]=11100;
	level.ranks[level.ranks.size]=12200;
	level.ranks[level.ranks.size]=13000;
	level.ranks[level.ranks.size]=14100;
	level.ranks[level.ranks.size]=15100;
	level.ranks[level.ranks.size]=16100;
	level.ranks[level.ranks.size]=17100;
	level.ranks[level.ranks.size]=19100; //30 Rank
	level.ranks[level.ranks.size]=22100;
	level.ranks[level.ranks.size]=24100;
	level.ranks[level.ranks.size]=26100;
	level.ranks[level.ranks.size]=28100;
	level.ranks[level.ranks.size]=30100;
	level.ranks[level.ranks.size]=33100;
	level.ranks[level.ranks.size]=36100;
	level.ranks[level.ranks.size]=39100;
	level.ranks[level.ranks.size]=42100;
	level.ranks[level.ranks.size]=44100; //40 Rank
	level.ranks[level.ranks.size]=47100;
	level.ranks[level.ranks.size]=50100;
	level.ranks[level.ranks.size]=52100;
	level.ranks[level.ranks.size]=53100;
	level.ranks[level.ranks.size]=55150;
	level.ranks[level.ranks.size]=57160;
	level.ranks[level.ranks.size]=59170;
	level.ranks[level.ranks.size]=62180;
	level.ranks[level.ranks.size]=64190;
	level.ranks[level.ranks.size]=68000; //50 Rank
	level.ranks[level.ranks.size]=70100;
	level.ranks[level.ranks.size]=73300;
	level.ranks[level.ranks.size]=78400;
	level.ranks[level.ranks.size]=81550;
	level.ranks[level.ranks.size]=83660;
	level.ranks[level.ranks.size]=84770;
	level.ranks[level.ranks.size]=86880;
	level.ranks[level.ranks.size]=90990;
	level.ranks[level.ranks.size]=94000;
	level.ranks[level.ranks.size]=97200; //60 Rank
	level.ranks[level.ranks.size]=100030;
	level.ranks[level.ranks.size]=100544;
	level.ranks[level.ranks.size]=101000;
	level.ranks[level.ranks.size]=102000;
	level.ranks[level.ranks.size]=105000;
	level.ranks[level.ranks.size]=109000;
	level.ranks[level.ranks.size]=112000;
	level.ranks[level.ranks.size]=115000;
	level.ranks[level.ranks.size]=117000;
	level.ranks[level.ranks.size]=120000; //70 Rank
	level.ranks[level.ranks.size]=123000;
	level.ranks[level.ranks.size]=137000;
	level.ranks[level.ranks.size]=140000;
	level.ranks[level.ranks.size]=145000;
	level.ranks[level.ranks.size]=150000;
	level.ranks[level.ranks.size]=155000;
	level.ranks[level.ranks.size]=160000;
	level.ranks[level.ranks.size]=165000;
	level.ranks[level.ranks.size]=170000;
	level.ranks[level.ranks.size]=175000; //80 Rank
	level.ranks[level.ranks.size]=180000;
	level.ranks[level.ranks.size]=185000;
	level.ranks[level.ranks.size]=195000;
	level.ranks[level.ranks.size]=200000;
	level.ranks[level.ranks.size]=202000;
	level.ranks[level.ranks.size]=204000;
	level.ranks[level.ranks.size]=206000;
	level.ranks[level.ranks.size]=208000;
	level.ranks[level.ranks.size]=210000;
	level.ranks[level.ranks.size]=212000; //90 Rank
	level.ranks[level.ranks.size]=214000;
	level.ranks[level.ranks.size]=216000;
	level.ranks[level.ranks.size]=218000;
	level.ranks[level.ranks.size]=220000;
	level.ranks[level.ranks.size]=222000;
	level.ranks[level.ranks.size]=224000;
	level.ranks[level.ranks.size]=226000;
	level.ranks[level.ranks.size]=228000;
	level.ranks[level.ranks.size]=232000;
	level.ranks[level.ranks.size]=234000; // rank = 100
	level.ranks[level.ranks.size]=236000;
	level.ranks[level.ranks.size]=238000;
	level.ranks[level.ranks.size]=240000;
	level.ranks[level.ranks.size]=242000;
	level.ranks[level.ranks.size]=244000;
	level.ranks[level.ranks.size]=246000;
	level.ranks[level.ranks.size]=248000;
	level.ranks[level.ranks.size]=250000;
	level.ranks[level.ranks.size]=252000;
	level.ranks[level.ranks.size]=254000; // rank = 110
	level.ranks[level.ranks.size]=256000;
	level.ranks[level.ranks.size]=258000;
	level.ranks[level.ranks.size]=260000;
	level.ranks[level.ranks.size]=262000;
	level.ranks[level.ranks.size]=264000;
	level.ranks[level.ranks.size]=266000;
	level.ranks[level.ranks.size]=268000;
	level.ranks[level.ranks.size]=270000;
	level.ranks[level.ranks.size]=280000;
	level.ranks[level.ranks.size]=300000; // rank = 120
	level.ranks[level.ranks.size]=301000;
	level.ranks[level.ranks.size]=303000;
	level.ranks[level.ranks.size]=305000;
	level.ranks[level.ranks.size]=307000;
	level.ranks[level.ranks.size]=310000;
	level.ranks[level.ranks.size]=313000;
	level.ranks[level.ranks.size]=315000;
	level.ranks[level.ranks.size]=317000;
	level.ranks[level.ranks.size]=320000;
	level.ranks[level.ranks.size]=324000; // rank = 130
	level.ranks[level.ranks.size]=325000;
	level.ranks[level.ranks.size]=327000;
	level.ranks[level.ranks.size]=328000;
	level.ranks[level.ranks.size]=329000;
	level.ranks[level.ranks.size]=333000;
	level.ranks[level.ranks.size]=336000;
	level.ranks[level.ranks.size]=340000;
	level.ranks[level.ranks.size]=342000;
	level.ranks[level.ranks.size]=344000;
	level.ranks[level.ranks.size]=346000; // rank = 140
	level.ranks[level.ranks.size]=348000;
	level.ranks[level.ranks.size]=350000;
	level.ranks[level.ranks.size]=352000;
	level.ranks[level.ranks.size]=354000;
	level.ranks[level.ranks.size]=356000;
	level.ranks[level.ranks.size]=358000;
	level.ranks[level.ranks.size]=360000;
	level.ranks[level.ranks.size]=363000;
	level.ranks[level.ranks.size]=366000;
	level.ranks[level.ranks.size]=369000; // rank = 150
	level.ranks[level.ranks.size]=372000;
	level.ranks[level.ranks.size]=375000;
	level.ranks[level.ranks.size]=378000;
	level.ranks[level.ranks.size]=381000;
	level.ranks[level.ranks.size]=384000;
	level.ranks[level.ranks.size]=388000;
	level.ranks[level.ranks.size]=392000;
	level.ranks[level.ranks.size]=396000;
	level.ranks[level.ranks.size]=401000;
	level.ranks[level.ranks.size]=405000; // rank = 160
	level.ranks[level.ranks.size]=410000;
	level.ranks[level.ranks.size]=415000;
	level.ranks[level.ranks.size]=420000;
	level.ranks[level.ranks.size]=425000;
	level.ranks[level.ranks.size]=430000;
	level.ranks[level.ranks.size]=432000;
	level.ranks[level.ranks.size]=437000;
	level.ranks[level.ranks.size]=443000;
	level.ranks[level.ranks.size]=449000;
	level.ranks[level.ranks.size]=454000; // rank = 170
	level.ranks[level.ranks.size]=459000;
	level.ranks[level.ranks.size]=465000;
	level.ranks[level.ranks.size]=471000;
	level.ranks[level.ranks.size]=477000;
	level.ranks[level.ranks.size]=485000;
	level.ranks[level.ranks.size]=482000;
	level.ranks[level.ranks.size]=489000;
	level.ranks[level.ranks.size]=495000;
	level.ranks[level.ranks.size]=503000;
	level.ranks[level.ranks.size]=510000; // rank = 180
	level.ranks[level.ranks.size]=518000; 
	level.ranks[level.ranks.size]=527000;
	level.ranks[level.ranks.size]=535000;
	level.ranks[level.ranks.size]=543000;
	level.ranks[level.ranks.size]=550000;
	level.ranks[level.ranks.size]=557000;
	level.ranks[level.ranks.size]=565000;
	level.ranks[level.ranks.size]=573000;
	level.ranks[level.ranks.size]=580000;
	level.ranks[level.ranks.size]=585000; // rank = 190
	level.ranks[level.ranks.size]=595000;
	level.ranks[level.ranks.size]=605000;
	level.ranks[level.ranks.size]=615000;
	level.ranks[level.ranks.size]=626000;
	level.ranks[level.ranks.size]=637000;
	level.ranks[level.ranks.size]=648000;
	level.ranks[level.ranks.size]=659000;
	level.ranks[level.ranks.size]=670000;
	level.ranks[level.ranks.size]=685000;
	level.ranks[level.ranks.size]=900000; // rank = 200
	level.ranks[level.ranks.size]=910000;
	level.ranks[level.ranks.size]=925000;
	level.ranks[level.ranks.size]=935000;
	level.ranks[level.ranks.size]=945000;
	level.ranks[level.ranks.size]=965000;
	level.ranks[level.ranks.size]=985000;
	level.ranks[level.ranks.size]=990000;
	level.ranks[level.ranks.size]=1010000;
	level.ranks[level.ranks.size]=1025000;
	level.ranks[level.ranks.size]=1032000; // rank = 210
	level.ranks[level.ranks.size]=1049000;
	level.ranks[level.ranks.size]=1056000;
	level.ranks[level.ranks.size]=1068000;
	level.ranks[level.ranks.size]=1077000;
	level.ranks[level.ranks.size]=1090000;
	level.ranks[level.ranks.size]=1110000;
	level.ranks[level.ranks.size]=1115000;
	level.ranks[level.ranks.size]=1122000;
	level.ranks[level.ranks.size]=1130000;
	level.ranks[level.ranks.size]=1142000; // rank = 220
	level.ranks[level.ranks.size]=1150000;
	level.ranks[level.ranks.size]=1160000;
	level.ranks[level.ranks.size]=1165000;
	level.ranks[level.ranks.size]=1170000;
	level.ranks[level.ranks.size]=1180000;
	level.ranks[level.ranks.size]=1190000;
	level.ranks[level.ranks.size]=1195000;
	level.ranks[level.ranks.size]=1200000;
	level.ranks[level.ranks.size]=1210000;
	level.ranks[level.ranks.size]=1215000; // rank = 230
	level.ranks[level.ranks.size]=1220100;
	level.ranks[level.ranks.size]=1225200;
	level.ranks[level.ranks.size]=1233000;
	level.ranks[level.ranks.size]=1235400;
	level.ranks[level.ranks.size]=1240500;
	level.ranks[level.ranks.size]=1250600;
	level.ranks[level.ranks.size]=1255700;
	level.ranks[level.ranks.size]=1260800;
	level.ranks[level.ranks.size]=1271000;
	level.ranks[level.ranks.size]=1290000; // rank = 240
	level.ranks[level.ranks.size]=1320000;
	level.ranks[level.ranks.size]=1348000;
	level.ranks[level.ranks.size]=1367000;
	level.ranks[level.ranks.size]=1399000;
	level.ranks[level.ranks.size]=1406000;
	level.ranks[level.ranks.size]=1428000;
	level.ranks[level.ranks.size]=1430000;
	level.ranks[level.ranks.size]=1450000;
	level.ranks[level.ranks.size]=1480000;
	level.ranks[level.ranks.size]=1500000; // rank = 250