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20th October 2013, 19:10
#1
Damage trigger & grenade
Hi,
i made a botzom for a year and ever since a problem annoys me; I placed trigger_damages on the map and linked to the bots with script (=hitbox). It works fine, except for grenades. I'm throwing grenades all day next to the bots, but it wont hurt them. Knows somebody why? But if i dont link the hitboxes, the triggers get hits from grenades... In Radiant there is nothing checked in the entity window, so i have no ideas.
Randall
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20th October 2013, 19:48
#2
Sergeant
- you can check for enableGrenadeTouchDamage() or some similar sounding functions
- in radiant, there are some checkboxes for flags, arent they? maybe you can trailnerror with them abit
otherwise its sounding like a bug inthe cod2 engine... unfortunately
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20th October 2013, 19:54
#3
Assadministrator
With the setAlive-function in libcod I've never had problems with nades, maybe you want to switch? Then you also don't need hurt-triggers anymore and that makes stock-maps with bots possible. Also the collision detection for xmodels is way more precise.
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21st October 2013, 12:39
#4
I already have a server and dont want to pay for another one with libcod.
The hitboxes look like:
trigger_damage linked to a brushmodel (for collision)
and brushmodel is linked to the bots
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21st October 2013, 14:09
#5
Assadministrator
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21st October 2013, 17:53
#6
I tried it, its only enable to hit the trigger by throwing the grenade in. But funny
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