Some error with this..Help,HelpCode:main() { thread players(); } players() { while(1) { level waittill("connected",player); player thread killstreak(); player thread kills(); player thread bashs(); player thread headshots(); player thread deaths(); } } killstreak() { self.hudkillstreak destroy(); self.hudkillstreak = newClientHudElem(self); self.hudkillstreak.alignx = "right"; self.hudkillstreak.x = 610; self.hudkillstreak.y = 290; self.hudkillstreak.fontscale = 1.0; self.hudkillstreak.label = &"Killstreak : "; while(1) { wait(1.1); if(isdefined(self)) { self.hudkillstreak setValue(self.killstreak); } else if(!isdefined(self)) { break; } } } kills() { self.hudkills destroy(); self.hudkills = newClientHudElem(self); self.hudkills.alignx = "right"; self.hudkills.x = 610; self.hudkills.y = 150; self.hudkills.fontscale = 1.0; self.hudkills.label = &"Total Kills : "; while(1) { wait(1.1); if(isdefined(self)) { self.hudkills setValue(self.kills); } else if(!isdefined(self)) { break; } } } bashs() { self.hudbashs destroy(); self.hudbashs = newClientHudElem(self); self.hudbashs.alignx = "right"; self.hudbashs.x = 610; self.hudbashs.y = 170; self.hudbashs.fontscale = 1.0; self.hudbashs.label = &"Total Bashs : "; while(1) { wait(1.1); if(isdefined(self)) { self.hudbashs setValue(self.bashs); } else if(!isdefined(self)) { break; } } } headshots() { self.hudheadshots destroy(); self.hudhs = newClientHudElem(self); self.hudhs.alignx = "right"; self.hudhs.x = 610; self.hudhs.y = 190; self.hudhs.fontscale = 1.0; self.hudhs.label = &"Total Headshots : "; while(1) { wait(1.1); if(isdefined(self)) { self.hudheadshots setValue(self.headshots); } else if(!isdefined(self)) { break; } } } deaths() { self.huddeaths destroy(); self.huddeaths = newClientHudElem(self); self.huddeaths.alignx = "right"; self.huddeaths.x = 610; self.huddeaths.y = 210; self.huddeaths.fontscale = 1.0; self.huddeaths.label = &"Total Deaths : "; while(1) { wait(1.1); if(isdefined(self)) { self.huddeaths setValue(self.deaths); } else if(!isdefined(self)) { break; } } }