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17th October 2013, 17:32
#2
Sergeant
iznogod made a working one. he checked every frame the players current offhand item against a custom grenade item.
do you need a isThrowingGrenade() function or is a hasThrownANade() already enough?
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The Following 2 Users Say Thank You to serthy For This Useful Post:
Jeplaa (17th October 2013),kung foo man (17th October 2013)
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