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Thread: Modify SD Bombs

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  1. #1
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    Quote Originally Posted by serthy View Post
    You didnt get the Problem here Loveboy.
    These 'bomb'-objects are script_brushmodels (in your *.map file) and they are compiled into the mapname.d3dbsp, there is no way to change them!
    Actually, there is way to get script_models in scripts, so maybe he can set a new model with setModel() function. In theory, not tested yet!!!

  2. #2
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    Quote Originally Posted by randall View Post
    Actually, there is way to get script_models in scripts, so maybe he can set a new model with setModel() function. In theory, not tested yet!!!
    Yes, you should be able to delete the original bombzone models, and then replace them with new models via script.

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