Hello Tally, I meant that with the bomb of the maps. Every map has got other bomb. Here the bombs of burgundy (A)
And here somewhere of the file has got the map burgundy (bombs)
And one of the script looks like so...
Code:
iwmap 4
// entity 0
{
"ambient" ".5"
"sunlight" "2"
"sundirection" "-45 95 0"
"suncolor" "1.000000 1.000000 0.882353"
"classname" "worldspawn"
"sundiffusecolor" "0.909804 0.952941 1.000000"
"_color" "1 1 1"
}
// entity 1
{
"target" "auto1"
"script_bombmode_single" "1"
"script_team" "axis"
"script_bombmode_dual" "1"
"script_bombmode_original" "1"
"script_label" "A"
"classname" "trigger_use_touch"
"targetname" "bombzone"
"script_gameobjectname" "bombzone"
// brush 0
{
( -16 -32 -32 ) ( -16 16 -32 ) ( -16 16 64 ) origin 64 64 864 16 0 0 lightmap_gray 16384 16384 0 0 0 0
( -16 16 -32 ) ( 32 16 -32 ) ( 32 16 64 ) origin 64 64 432 16 0 0 lightmap_gray 16384 16384 0 0 0 0
( 16 16 -32 ) ( 16 -32 -32 ) ( 16 -32 64 ) origin 64 64 864 16 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 -16 -32 ) ( -16 -16 -32 ) ( -16 -16 64 ) origin 64 64 432 16 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 -32 64 ) ( -16 -32 64 ) ( -16 16 64 ) origin 64 64 432 -864 0 0 lightmap_gray 16384 16384 0 0 0 0
( -16 -32 32 ) ( 32 -32 32 ) ( 32 16 32 ) origin 64 64 432 -864 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 80 176 0 ) ( -112 176 0 ) ( -112 -224 0 ) trigger 64 64 432 -848 0 0 lightmap_gray 16384 16384 0 0 0 0
( -132 -224 96 ) ( -132 176 96 ) ( 60 176 96 ) trigger 64 64 432 -848 0 0 lightmap_gray 16384 16384 0 0 0 0
( -96 -112 16 ) ( 96 -112 16 ) ( 96 -112 0 ) trigger 64 64 432 16 0 0 lightmap_gray 16384 16384 0 0 0 0
( 112 -224 16 ) ( 112 176 16 ) ( 112 176 0 ) trigger 64 64 848 16 0 0 lightmap_gray 16384 16384 0 0 0 0
( 80 112 16 ) ( -112 112 16 ) ( -112 112 0 ) trigger 64 64 432 16 0 0 lightmap_gray 16384 16384 0 0 0 0
( -112 176 16 ) ( -112 -224 16 ) ( -112 -224 0 ) trigger 64 64 848 16 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 2
{
"script_sound" "flak88_explode"
"classname" "script_model"
"model" "xmodel/german_artillery_flak88_aa_nm_d_static"
"angles" "0 90 0"
"script_exploder" "1"
"targetname" "exploder"
"origin" "0 0 0"
"script_gameobjectname" "bombzone"
}
// entity 3
{
"origin" "0 0 0"
"script_exploder" "1"
"angles" "0 90 0"
"model" "xmodel/german_artillery_flak88_aa_nm_static"
"classname" "script_model"
"script_gameobjectname" "bombzone"
}
// entity 4
{
"targetname" "auto1"
"script_exploder" "1"
"script_fxid" "flak_explosion"
"classname" "script_model"
"model" "xmodel/fx"
"origin" "0 0 0"
"script_gameobjectname" "bombzone"
}
// entity 5
{
"script_gameobjectname" "bombzone"
"exploder" "1"
"classname" "script_brushmodel"
// brush 0
{
( 32 72 0 ) ( -32 72 0 ) ( -32 -80 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 -78 128 ) ( -32 74 128 ) ( 32 74 128 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 -64 96 ) ( 32 -64 96 ) ( 32 -64 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 26 -80 96 ) ( 26 72 96 ) ( 26 72 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 28 58 96 ) ( -36 58 96 ) ( -36 58 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 88 96 ) ( -32 -64 96 ) ( -32 -64 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
There is the trigger and models in the .map file
But my question: Every map has got other bomb, so other .MAP file. But from where are the .map called for the maps? As example for the map mp_burgundy? I want to change the path, so it can get another model too.