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23rd September 2013, 11:28
#1
Sergeant
raw/info/bullet_penetration_mp
i would suggest to simply spawn a bot behind a wall, and shoot at him and print the iDFlags in callback_playerdamage, if it stays at 0, you have to use bulletTraces to check for this, otherwise check for this flag
Last edited by serthy; 23rd September 2013 at 11:38.
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BlancO (23rd September 2013)
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