Yup, that actually should work.
Though I would recommend using it like this.
PHP Code:
self maps\mp\gametypes\_persistence::statSet("kills", 0);
kills = self maps\mp\gametypes\_persistence::statGet("kills");
Also you have the statAdd() function.
For example:
PHP Code:
self maps\mp\gametypes\_persistence::statAdd("kills", 1);
This would add 1 killpoint to the existing ones.
It's a bit shorter than
PHP Code:
curValue = self maps\mp\gametypes\_persistence::statGet("kills");
self maps\mp\gametypes\_persistence::statSet("kills", curValue+1);
Here are two links which might help you:
http://www.se7ensins.com/forums/thre...tstats.426961/
http://braxi.org/forum/archive/index...read-1489.html
The very big problem about stats is that they are not saved on the server, but on the client's PC. So it's kind of easy to hack and fake stats. So I'd rather recommend you mysql to be honest.