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Thread: Standalone Airstrike CoD2

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  1. #1
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    DoAirstrike()
    {
    self endon("killed_player"); // STHM Modifikation

    hier muss das killed player auf jedenfall weg

    und beim spawn zur sicherheit in der spawnplayer funktion nochma
    if (isdefined(self.bomber_icon)) self.bomber_icon destroy();
    if (isdefined(self.bomber_text)) self.bomber_text destroy();
    Last edited by vanfreddy; 3rd August 2019 at 17:44.

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