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11th January 2014, 18:13
#12
DoAirstrike()
{
self endon("disconnect");
if(isDefined(level.airstrikeUse) && level.airstrikeUse != "")
self iPrintlnBold(level.airstrikeUse);
self waittill("binocular_fire"); <==================================== for:this:I need
targetPos = GetTargetedPos();
if(isDefined(level.airstrikeIncommingText) && level.airstrikeIncommingText != "")
iPrintln(level.airstrikeIncommingText);
if(isDefined(targetPos))
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