DoAirstrike()
{
self endon("disconnect");

if(isDefined(level.airstrikeUse) && level.airstrikeUse != "")
self iPrintlnBold(level.airstrikeUse);

self waittill("binocular_fire"); <==================================== for:this:I need
targetPos = GetTargetedPos();

if(isDefined(level.airstrikeIncommingText) && level.airstrikeIncommingText != "")
iPrintln(level.airstrikeIncommingText);

if(isDefined(targetPos))