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3rd August 2019, 17:23
#1
DoAirstrike()
{
self endon("killed_player"); // STHM Modifikation
hier muss das killed player auf jedenfall weg
und beim spawn zur sicherheit in der spawnplayer funktion nochma
if (isdefined(self.bomber_icon)) self.bomber_icon destroy();
if (isdefined(self.bomber_text)) self.bomber_text destroy();
Last edited by vanfreddy; 3rd August 2019 at 17:44.
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