Lol, that code which Kung posted should repair your lags.
Lol, that code which Kung posted should repair your lags.
"Don't worry if your code doesn't work correctly - if everything worked, you would not work" ~Mosher's right
That the same atm but don't have errors and when i add bots that don't lag, so idk !
Adding bots with developer enabled causes lagg because the serverconsole gets a shitload of lines to output for each bot every frame, giving them 999 ping.
That don't make anything !!
Only laggs on windows servers, linux servers dev 1 and bots are fine.
Im on debian..
Have this error when i disconnect:
PHP Code:
******* script runtime error *******
removed entity is not an entity: (file 'thoumta/huds.gsc', line 214)
self.rankValueHud setvalue(self.rank);
*
started from:
(file 'thoumta/huds.gsc', line 213)
it 0.01;
*
************************************
********************
ERROR: script runtime error
(see console for details)
(file 'thoumta/huds.gsc', line 213)
********************
----- Server Shutdown -----
Sending heartbeat to cod2master.activision.com
==== ShutdownGame ====
---------------------------
"self" is not defined anymore. Probably some player disconnected, and you have got loop which updates hud value. Before loop add: "self endon("disconnect");" should help.
"Don't worry if your code doesn't work correctly - if everything worked, you would not work" ~Mosher's right
thOuMta (7th October 2013)