Results 1 to 4 of 4

Thread: [DOWNLOAD] [CoD2] Surf-Mod

  1. #1
    Assadministrator kung foo man's Avatar
    Join Date
    Jun 2012
    Location
    trailerpark
    Posts
    1,962
    Thanks
    1,886
    Thanked 1,062 Times in 738 Posts

    [DOWNLOAD] [CoD2] Surf-Mod

    Surf-Mod for CoD2, should be easily convertible to CoD4:

    Thanks and credits:
    - IzNoGod for initial surf-algorithm
    - Peterlankton for converting bunnyhopping, items and textures of Team Fortress 2 to CoD2

    Dependency for player setVelocity(vec):
    - Server-Extension for Linux CoD2 1.2 / 1.3 and CoD4 1.7 Source/Binaries

    Maps can be converted from Team Fortress 2 with the VMF2Map-Converter:
    - VMF2MAP

    License (IzNoGod's default one):
    Code:
     - you may use this script, cannot sell it, you may modify it, but if someone asks for it, you have to give it for free
     - no claims if any damage by script
     - you have to give modified versions for free
    Server is online! http://killtube.org/5.9.141.13:8002

    Maps are still wanted! The current maps can be found here: http://killtube.org/fastdownload/surf/main/

    Have fun!

    Edit:

    All files are on GitHub now (with maps): https://github.com/kungfooman/cod2_surf
    Attached Thumbnails Attached Thumbnails shot0001.jpg   shot0008.jpg  
    Attached Files Attached Files
    Last edited by kung foo man; 5th February 2015 at 22:03. Reason: Add GitHub link
    timescale 0.01

  2. The Following 3 Users Say Thank You to kung foo man For This Useful Post:

    Jeplaa (24th August 2013),thOuMta (24th August 2013),vanfreddy (24th August 2013)

  3. #2
    Private
    Join Date
    Aug 2013
    Posts
    22
    Thanks
    3
    Thanked 0 Times in 0 Posts
    ******* script runtime error *******
    type int is not a vector: (file 'std/io.gsc', line 10)
    closer(200, msg);
    *
    called from:
    (file 'maps/mp/gametypes/zurv.gsc', line 371)
    std\io:rint("NOTICE: found targets: " + targets.size + "\n");
    *
    called from:
    (file 'maps/mp/gametypes/zurv.gsc', line 179)
    teleporters[i] thread teleporter();
    *
    called from:
    (file 'maps/mp/gametypes/zurv.gsc', line 172)
    thread mapLogic(); // 123123231
    *
    called from:
    (file 'maps/mp/gametypes/_callbacksetup.gsc', line 15)
    [[level.callbackStartGameType]]();
    *
    started from:
    (file 'maps/mp/gametypes/_callbacksetup.gsc', line 10)
    CodeCallback_StartGameType()
    *
    ************************************

  4. #3
    Assadministrator kung foo man's Avatar
    Join Date
    Jun 2012
    Location
    trailerpark
    Posts
    1,962
    Thanks
    1,886
    Thanked 1,062 Times in 738 Posts
    Hi, thanks for trying it out, you need libcod: https://github.com/kungfooman/libcod
    timescale 0.01

  5. #4
    Assadministrator kung foo man's Avatar
    Join Date
    Jun 2012
    Location
    trailerpark
    Posts
    1,962
    Thanks
    1,886
    Thanked 1,062 Times in 738 Posts
    Added everything to GitHub now: https://github.com/kungfooman/cod2_surf

    Removed the closer stuff, maps as manymaps (though no empty.iwd yet, some maps fail) and some general cleanup / updating.

    Updated the cod2_std repo for this also: https://github.com/kungfooman/cod2_std

    Basically: an update to work with the newest libcod.
    timescale 0.01

  6. The Following User Says Thank You to kung foo man For This Useful Post:

    Ni3ls (6th February 2015)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •