Quote Originally Posted by Mitch View Post
Ok, do you know where i can find a good tutorial? (also added in first post that i need it for cod2)
I'll get you started: in Asset Manager, choose materialType = "custom"; Template = deffiles/materials/textureAtlas.template; Texture Atlas Settings: Row Count = 6 Column Count = 6 <--- 6 is just a starting point. You will probably need more to make it look smooth.

After that, you're on your own. But basically, that's how you do texture scrolling - by using row counts and column counts, using the right template (the textureAtlas template does away with the "blink" you get between each atlas row/count, so you must use that otherwise, it wont look "smooth" between the transitions between one count and the next).