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  1. #6
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    Quote Originally Posted by Peterlankton View Post
    idleAnim\proneMG42gun_aim_forward_medium\fireAnim\ proneMG42gun_fire_forward_medium

    That's from the mg42_bipod_prone_mp weaponfile. So they have indeed weapon animations.

    "mg42_bipod_stand_mp"
    "mg42_bipod_duck_mp"
    "mg42_bipod_prone_mp"
    "30cal_prone_mp"
    "30cal_stand_mp"
    That's the name of all turrets that occur in CoD2. You can create your own animations and then simply edit the weaponfile and done.
    I hope I'm not mistaken, Tally.

    EDIT: I'm still not really sure if the animations are what he's looking for. I mean, he talked about 'code'..

    Why do people on this forum never read what someone says? Did I say the turrets don't have animations? No. I didn't. I said they don't use xanims for the first person animations. I said the first person turret animations are created by the engine.

    All animations driven by .SCRIPT and .ATR files (eg proneMG42gun_fire_forward_medium) are WORLD/THIRD PERSON animations. The FIRST PERSON animations you see when you hold a turret are created by the game engine. They are extrapolations of certain elements from both first person and third person. There are no files to edit for this. You cannot change them, other than some small token angle settings they are set in stone.

    I did a tutorial on editing/changing/creating custom 3rd person/world animations here:

    http://killtube.org/showthread.php?1...ons-%28COD4%29
    Last edited by Tally; 18th July 2013 at 12:16.

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