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Thread: Player will not take it in!

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  1. #1
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    Not sure if i understood it right, but i thought he wanted everyone to be frozen? so if he died while it should happen he obviously couldnt get freezed as he isnt alive, so i thought "self waittill("spawned"); self freezeControls();". but i didnt see the video, might explain...
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  2. #2
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    Quote Originally Posted by Sense View Post
    Not sure if i understood it right, but i thought he wanted everyone to be frozen? so if he died while it should happen he obviously couldnt get freezed as he isnt alive, so i thought "self waittill("spawned"); self freezeControls();". but i didnt see the video, might explain...
    The "spawned" flag is a disembodied player - they have spawned into the game, but it's like they are in spectate mode - they don't have a playerbody. If you run the freezecontrols on them at that stage, it will likely not work. You would have to wait till they spawned completely, with a playerbody - so:

    Code:
    self waittill( "spawned_player" );

  3. #3
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    Quote Originally Posted by Tally View Post
    The "spawned" flag is a disembodied player - they have spawned into the game, but it's like they are in spectate mode - they don't have a playerbody. If you run the freezecontrols on them at that stage, it will likely not work. You would have to wait till they spawned completely, with a playerbody - so:

    Code:
    self waittill( "spawned_player" );
    True, but you know what i meant
    Dont drink and drive, smoke and fucking fly

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