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  1. #1
    Corporal guiismiti's Avatar
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    Why is it that I can't generate valid material+image with the asset_manager?
    I created a jpg file (supported format), it's a 512x512 green square. Then I followed the steps from this tutorial and got two tiny files. I set the green square as a fullscreen shader and I get an error when trying to load it.
    Code:
    ERROR: Couldn't open techniqueSet 'materials/techniquesets/
    =soE`v.gdf
    green
    104
    912561463
    79
    .te'
    WARNING: Could not find material 'green'
    Also tried using DXT5 instead of DXT3.
    It's the same error I was having with the killIcon yesterday when I gave up, but using the asset manager to create iwi+material seems like a very basic thing for modding.
    Thanks in advance.

    @kung foo man - I'm gonna try to use the white shader now.
    Tested - alpha 0.4 and color(0,0.5,0) looks really nice.
    Last edited by guiismiti; 16th September 2014 at 22:15.

  2. #2
    Brigadier General
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    Quote Originally Posted by guiismiti View Post
    Why is it that I can't generate valid material+image with the asset_manager?
    I created a jpg file (supported format), it's a 512x512 green square. Then I followed the steps from this tutorial and got two tiny files. I set the green square as a fullscreen shader and I get an error when trying to load it.
    Code:
    ERROR: Couldn't open techniqueSet 'materials/techniquesets/
    =soE`v.gdf
    green
    104
    912561463
    79
    .te'
    WARNING: Could not find material 'green'
    Also tried using DXT5 instead of DXT3.
    It's the same error I was having with the killIcon yesterday when I gave up, but using the asset manager to create iwi+material seems like a very basic thing for modding.
    Thanks in advance.

    @kung foo man - I'm gonna try to use the white shader now.
    You cannot use .JPG to create a materials + .IWI file. It must be either .DDS or .TGA

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