Hi all,
For my mod i need Zom shop, I have made shop but do not work.
I need help as often ^ ^
Who can tell me please its not working?
Code:
itemDef
{
name "window"
visible 1
rect 16 68 0 0
origin ORIGIN_QUICKMESSAGEWINDOW
forecolor 1 1 1 1
textfont UI_FONT_NORMAL
textscale .24
textaligny 8
text "4. ^2H^7unter ^2S^7hop"
decoration
}
execKey "4" { close quickmessage; open shoph }
Code:
#include "ui_mp/menudef.h"
#define ORIGIN_QUICKMESSAGETAB 32 224
#define ORIGIN_QUICKMESSAGEWINDOW 32 256
{
menuDef
{
name "shoph"
visible 0
fullscreen 0
rect 0 0 640 480
focuscolor 1 1 1 1
disablecolor 0 0 0 0
style WINDOW_STYLE_EMPTY
onOpen
{
setDvar cl_bypassMouseInput "1"
}
onClose
{
setDvar cl_bypassMouseInput "0"
}
// WINDOW BACKGROUND
itemDef
{
name "window_background"
visible 1
rect 0 0 224 192
origin ORIGIN_QUICKMESSAGEWINDOW
style WINDOW_STYLE_FILLED
forecolor 1 1 1 1
backcolor 0 0 0 0.7975
decoration
}
// WINDOW LINES
itemDef
{
name "window_lines"
visible 1
rect 3 0 2 187
origin ORIGIN_QUICKMESSAGEWINDOW
style WINDOW_STYLE_FILLED
backcolor 1 1 1 .125
decoration
}
itemDef
{
name "window_lines"
visible 1
rect 219 0 2 187
origin ORIGIN_QUICKMESSAGEWINDOW
style WINDOW_STYLE_FILLED
backcolor 1 1 1 .125
decoration
}
itemDef
{
name "window_lines"
visible 1
rect 5 0 214 2
origin ORIGIN_QUICKMESSAGEWINDOW
style WINDOW_STYLE_FILLED
backcolor 1 1 1 .125
decoration
}
itemDef
{
name "window_lines"
visible 1
rect 3 187 218 2
origin ORIGIN_QUICKMESSAGEWINDOW
style WINDOW_STYLE_FILLED
backcolor 1 1 1 .125
decoration
}
// TITLE
itemDef
{
name "title"
visible 1
rect 0 0 224 32
origin ORIGIN_QUICKMESSAGETAB
style WINDOW_STYLE_FILLED
forecolor 1 1 1 1
backcolor 0 0 0 0.7975
type ITEM_TYPE_TEXT
text "^2H^7unter ^2S^7hop"
textfont UI_FONT_NORMAL
textscale .24
textalignx 112
textaligny 24
textalign ITEM_ALIGN_CENTER
decoration
}
itemDef
{
name "title_quickmessage_gray"
visible 1
rect 3 3 218 29
origin ORIGIN_QUICKMESSAGETAB
style WINDOW_STYLE_FILLED
backcolor 1 1 1 .125
decoration
}
itemDef
{
name "window"
visible 1
rect 16 20 0 0
origin ORIGIN_QUICKMESSAGEWINDOW
forecolor 1 1 1 1
textfont UI_FONT_NORMAL
textscale .24
textaligny 8
text "1. 1 ^2G^7renade ^2[^7400^2]"
decoration
}
execKey "1" { scriptMenuResponse "1"; close shoph; }
itemDef
{
name "window"
visible 1
rect 16 20 0 0
origin ORIGIN_QUICKMESSAGEWINDOW
forecolor 1 1 1 1
textfont UI_FONT_NORMAL
textscale .24
textaligny 8
text "1. 3 ^2G^7renade ^2[^71000^2]"
decoration
}
execKey "2" { scriptMenuResponse "2"; close shoph; }
itemDef
{
name "window"
visible 1
rect 16 148 0 0
origin ORIGIN_QUICKMESSAGEWINDOW
forecolor 1 1 1 1
textfont UI_FONT_NORMAL
textscale .24
textaligny 8
text "@QUICKMESSAGE_ESC_EXIT"
decoration
}
}
}
in _menus.
Code:
if(menu == game["menu_quickcommands"])
maps\mp\gametypes\_quickmessages::quickcommands(response);
else if(menu == game["menu_quickstatements"])
maps\mp\gametypes\_quickmessages::quickstatements(response);
else if(menu == game["menu_quickresponses"])
maps\mp\gametypes\_quickmessages::quickresponses(response);
else if(menu == game["menu_shoph"])
maps\mp\gametypes\_quickmessages::shoph(response);
Code:
init()
{
game["menu_quickcommands"] = "quickcommands";
game["menu_quickstatements"] = "quickstatements";
game["menu_quickresponses"] = "quickresponses";
game["menu_shoph"] = "shoph";
precacheMenu(game["menu_quickcommands"]);
precacheMenu(game["menu_quickstatements"]);
precacheMenu(game["menu_quickresponses"]);
precacheMenu(game["menu_shoph"]);
precacheHeadIcon("talkingicon");
}
Now the script For Hunter (argent =money(
Code:
shoph(response)
{
if(!isdefined(self.pers["team"]) || self.pers["team"] == "spectator" || isdefined(self.spamdelay))
return;
self.spamdelay = true;
if(self.pers["team"] == "allies")
{
switch(game["allies"])
{
case "american":
switch(response)
{
case "1":
if(argent >= 400)
{
self takeWeapon("frag_grenade_american_mp");
self giveWeapon("frag_grenade_american_mp");
self setWeaponClipAmmo("frag_grenade_amercican_mp", 1);
self iprintlnbold("^2Y^7ou ^2G^7et 1 ^2N^7ades ^2[^4-400^2]");
}
else if(self.argent < 400)
{
self iprintlnbold("^2Y^7ou ^2M^7ust ^2H^7ave 400 ^2M^7oney");
}
break;
case "2":
if(argent >= 1000)
{
self takeWeapon("frag_grenade_american_mp");
self giveWeapon("frag_grenade_american_mp");
self setWeaponClipAmmo("frag_grenade_amercican_mp", 3);
self iprintlnbold("^2Y^7ou ^2G^7et 3 ^2N^7ades ^2[^4-1000^2]");
}
else if(self.argent < 1000)
{
self iprintlnbold("^2Y^7ou ^2M^7ust ^2H^7ave 1000 ^2M^7oney");
}
break;
}
}
}
}
Thx