Here is Mine script.Code:mine() { self endon("disconnected"); self endon("minaDown"); self endon("spawned"); name = self.name; trace = bulletTrace(self.origin + (0, 0, 40), self.origin + (0, 0, -3000), false, undefined); self.mine["mine"] = spawn("script_model", self.origin + (0, 0, 1)); self.mine["mine"] setModel("xmodel/bx_zombie_mine"); self.mine["cankill"] = true; self.mine["trig"] = false; dist = distance(self.mine["mine"].origin, trace["position"]); time = (dist / level.zom["mine_speed"]); if (dist <= 128) { self.mine["mine"].origin = trace["position"]; } angle = self.mine["mine"] maps\mp\_utility::getPlant(); self.mine["mine"].angles = angle.angles; self.mine["mine"] playSound("stickybomb_plant"); wait 0.1; while (self.mine["cankill"]) { if (!isalive(self)) { self.mina--; if (isdefined(self.mine["mine"])) self.mine["mine"] delete(); self notify("minaDown"); } players = getentarray("player", "classname"); for (i = 0; i < players.size; i++) { if (isDefined(players[i].pers["team"]) && players[i].pers["team"] == "axis" && players[i].sessionstate == "playing" && !players[i].spawnprotected && !players[i].trigmine && players[i] != self) { if (isDefined(self.mine["mine"]) && distance(players[i].origin, self.mine["mine"].origin) < 32 && !players[i].spawnprotected && !self.mine["trig"]) { players[i] playsound("minefield_click"); players[i].trigmine = true; self.mine["trig"] = true; self.mine["mine"] movez(52, 0.2); wait 0.2; players[i].trigmine = false; self.mine["cankill"] = false; self.mine["mine"] playsound("explo_mine"); playfx(level._effect["nuki"], self.mine["mine"].origin); self thread killArround(); self.mine["mine"] delete(); self.mina--; wait 0.05; } } } wait 0.01; } } killArround() { self endon("spawned"); self endon("disconnected"); self endon("player_killed"); self endon("disconnect"); self endon("death"); self endon("joined_spectators"); players = getentarray("player", "classname"); for (i = 0; i < players.size; i++) { if (isDefined(players[i].pers["team"]) && players[i].pers["team"] == "axis" && players[i].sessionstate == "playing" && !players[i].spawnprotected) { if (distancesquared(players[i].origin, self.mine["mine"].origin) < 25000 && !players[i].spawnprotected) { finishPlayerDamage = bulletTrace(players[i] getEye(), self.mine["mine"].origin + (0, 0, 10), false, undefined); if (finishPlayerDamage["fraction"] == 1) players[i] playSound("zom_mine_kill"); damage1 = players[i].health + 10; dir = vectortoangles(self.mine["mine"].origin - players[i].origin); dir = ((dir[0] / 360), (dir[1] / 360), (dir[2] / 360)); players[i][ [level.callbackPlayerDamage] ](self, self, damage1, 1, "MOD_PROJECTILE_SPLASH", "mine_mp", self.mine["mine"].origin, dir, "none", 3); } } } }